Here are the classes, structs, unions and interfaces with brief descriptions:
common::ExceptionObject | This class extends the class exception of STL, providing a customized way of dealing with exceptions |
mc::Grid | This class represents a 3D cubic grid in which all cubes have faces parallel to the Cartesian axes, and have the same size, i.e., the grid is a uniform, cubic decomposition of the 3D space |
mc::SurfBuilder | This class implements an improved version of the orginal Marching Cubes algorithm. The algorithm prevents the generation of polygonal surfaces with holes. However, it does not guarantee that the polygonal surface has the same topology as the implicit surface defined by the function that affinely interpolates the values of the unknown function in the grid cubes of the spatial decomposition |
common::t3DVector | This class represents a vector in 3D space |